Continue into the Sun Tower and watch out for bombs. Head through the other door in this room into Sun Tower Access. Where to go after beating Flaahgra in Metroid Prime Remastered Take care of those, set off another Morph Ball Bomb, and repeat the process with four heating panels. Next, there’ll now be three heating panels to target. With both panels flipped, repeat the Morph Ball Bomb process from earlier. Stun Flaahgra by firing at it first before trying to take on the heating panels, or else Flaahgra will simply put them back in place. Now, for the next portion of this fight, there’ll be two red buttons to target. Once this is flipped completely, Flaahgra will collapse, and you’ll get a lovely look at where its roots once where change into the Morph Ball, roll into one of the crevices here, and set off a Morph Ball Bomb. You’ll then need to fire at the red button below the heating panel that is above Flaahgra. Now, with this boss, shooting it won’t actually do any damage, but will stun them temporarily. How to beat Flaahgra in Metroid Prime RemasteredĪs per usual, you’ll want to scan this enemy. Use a Morph Ball Bomb and head through the tunnel, then blast the door and continue going until you reach the Sunchamber. ![]() These will then open the locked door up at the top of the room. This Rune is on the tree trunk, opposite the locked gate at the top of the room. This Rune is on the wall immediately after going past and breaking the Sandstone blocks. This Rune is on the tree trunk, by the bridge.įrom the bridge, continue scaling the room and going higher by changing into the Morph Ball. Again, all four of these are pictured below: This Rune is under the Venom Weed, at the base of the room. Now, you can pick up the Charge Beam.Īfter grabbing that, return to the Arboretum, where there just so happens to be another four runes that need scanning. This Rune is directly to the right of the locked gate.Īfter scanning these four runes, scan the fifth rune on the gate. This Rune is directly below the locked gate. This Rune is on one of the platforms along the floor. The locations of the four runes are pictured below: This Rune is beside the door you used to enter this room. In this room, we need to locate and scan four different runes to ultimately open the gate in here. After that, continue into the Watery Hall. In Watery Hall Access, there’s another Missile Expansion to be found by, you guessed it, blasting a wall. From this room, there’s only one door left for us to go through, which will take us to Watery Hall Access. You’ll have finished Chozo Ruins Part 2 by saving in the Gathering Hall. Metroid Prime Remastered Chozo Ruins Part 3 So, without further ado, here's our guide to Part 3 of Chozo Ruins, and how to beat Flaahgra in Metroid Prime Remastered. Part 3 of Chozo Ruins will also see Samus face off against unruly plant, Flaahgra, and running in circles around it is no easy feat. Our next job as Samus is to scan a dozen Runes, retrieve the Charge Beam and Varia Suit, and attempt to get out of here. The good news is, we're nearly out of here. ![]() Unused scans in this room have been found through datamining of Metroid Prime Remastered.At this point in Metroid Prime Remastered, you'll be well acquainted with Chozo Ruins and the annoying enemies its home to, mainly wasps and beetles. Lava within channel has been cooled." Unused ![]() Lava within channel has been cooled." Channel doors (North/East/West) " channel door sealed." Control panels (North/East) "Access to channel door granted. The conduits radiate some heat that is invisible in the normal spectrum." Machine (activated) "This machine is now operating at full capacity.Īccess to West channel door granted. Blasts of electrical energy will energize the conduits. Three nearby Power Conduits must be energized for it to open. Scans Machine (inactive) "This machine is functional, but it is currently not receiving power. Following this path and continuing in this manner will bring Samus to the Energy Tank. Then she must follow the now-usable tunnel and scan the panel in the room it leads to open up a second path for a limited time. These conduits are found one on the wall of each channel's end. The Energy Tank Energy Tank Samus must use the Thermal Visor and Wave Beam to energize three Power Conduits this activates a lava cooling machine, solidifying the lava in one Morph Ball channel.
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